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News Tag: Diablo 4 Items

  • Diablo 4 Season 5: What Do You Hope Will Change? - Item Changes

    Posted: Jul 30, 2024

    Diablo 4 Season 5 will be officially released on August 7, and players can enjoy it at that time. Many players are looking forward to what changes will appear in Season 5. Some Diablo 4 players have been very dissatisfied with drop of Unique items for a long time, and have long made suggestions to the official. The official responded that they will make changes in Season 5, but it is not certain whether drop of Unique items will be changed.

    The reason that Diablo 4 is loved by many players is that players can find a wide variety of weapons and gear in Sanctuary. This is a great thing for people who like treasure hunting and exploration.

    But you should know that Diablo 4 players biggest hunt is Unique items. Unique items mean valuable equipment that can have a significant impact on characters build. For Diablo 4 players, the most desired thing is Unique weapons and gear. This is because they not only have unique attributes and four affixes but also have general and class-specific Uniques items.

    If you’ve played Diablo 4, you’ll know that Harlequin Crest, also known as Shako, is very popular in the game. In this game, players can get Unique items in various ways, such as by killing enemies and defeating endgame bosses.

    However, some people have pointed out that there are certain problems with Unique items in this game. Some Reddit users also hope to see changes to in Season 5.

    Some people say that the measure taken by Diablo 4 is to make low-tier bosses only drop 925 power items at a certain time, such as making Varshan and Zir drop items only during a certain period like Duriel and Andariel. We don’t know if this is a good thing. Because we don't know if this will reduce the amount of Diablo 4 Items we should have.

    For some people, it is useless for a level 100 characters to get 925 power items anywhere in World Tier 4. This means that ordinary players have no rewarding for farming regular bosses. So players are asking for adjustments. Players should be supported to farm items on their own.

    Season 5 is a good time to make this change, and this season will focus on reworking Uniques. Some players are finally waiting for this day. Some gamers comment that this change will make regular bosses in the game more valuable. Others agree and think that’s the reason to stop farming Uniques.

    I think another point is that the best places for target farming in Diablo 4 are not the best Unique items. This is ridiculous. Players in Diablo 4 community are still waiting to see if Unique drops will be adjusted, but the game has changed in Season 5.

    In Season 5, new Uniques, consumables, and modes have been added, and Helltides have even been adjusted to make them more attractive. In addition, on August 1st, the official live broadcast will be held to further introduce the latest information about Diablo 4 Season 5.

    This is the opinion and speculation about the adjustment to Unique drop. If you want to learn more, you can join IGGM discord. There is not only more relevant information here but also a giveaway channel from time to time. Come and join us!

  • Diablo 4 DLC: How To Understand Change Of Level Cap In Vessel Of Hatred? - Speculation & Analysis

    Posted: Jul 26, 2024

    In fact, Vessel of Hatred will change the current Diablo 4. Even if it is not a consensus, it is at least a fact recognized by most people. This new DLC of Diablo 4 will not only bring us new content but also new numbers, new level cap and even new Paragon system.

    In the past period of time, many games media and Diablo 4 content creator have been able to personally experience new DLC. Most people are concerned about this new class called Spiritborn. We have also had similar news before.

    In the official gameplay video, we can feel that this game is well made and straightforward. However, it is very regrettable that it does not touch the changes in game content that we expected. For example, we did not see game-wide systemic changes in new expansion.

    The biggest highlight of Vessel of Hatred is the introduction of new classes. Besides this change, what we players are most concerned about is the change in a level cap in Diablo 4. At present, the maximum level that players can reach is 100. Everything we can think of about the game is related to the level, such as the item power distribution, damage scaling, loot curve, monster difficulty.

    In fact, maybe many people still don’t know what the level of change means?But we need to know that change of level cap will affect effect and attribute changes of Diablo 4 Items. Maybe we can’t predict it. However, we can look back. In Diablo 3 Reaper of Souls raised the game’s level cap from level 60 to level 70, and the five of the original classes at that time all gained new abilities, which made players upgrade more intriguing for players.

    So we are facing the first DLC released by Diablo 4, and we are all looking forward to whether the same effect will appear. The official remained silent on our questions. By changing level cap, many values ​​will be changed, so this will inevitably change gameplay.

    There are a lot of signs that we’re heading towards a numbers squish, so level cap is being lowered to make each level more mattering. We can speculate that new level cap is 60 based on speculation from various places, such as Reddit.

    For example, the experience bar already shows a character beyond level 50, but puzzlingly, there are no Paragon Point nodes (in current version, these Paragon Point nodes are unlocked at level 50). Instead, there is a new level indicator, which is represented by a number of character level.

    So many players are suspecting that this is a new Paragon system, and it looks more simplified and more like the one in Diablo 3. Through this system, we can continue to gain levels, although this level exceeds the basic level cap, but Paragon Board will still be reserved for us.

    There are other factors that indicate that 60 is a new level cap. In-game tooltips secretly hint that the maximum level cap has been changed from 1001 to 60 in some places. We can see this from the official display of unique weapon stats, such as the change in armor values. If the maximum level cap remains at 1001, then armour stats should be exactly the same as they are in the current version.

    Actually, there are a lot of changes. For example, this level requirements for each stage of Health Potion upgrades for Alchemists class have changed. This is a complete change. This once again proves that level 60 is the maximum level cap.

    Lowering the level of the game means that all stats in the game must be compressed. This also means that not only will damage numbers be reduced but also armour values ​​will be reduced. This is not necessarily a bad thing for players. Because it is easier to read in combat. This actually complies with some player requests.

    In addition, I don’t think that the reduction in stats means that the player will suffer less damage. I think the value of each damage stage is more in line with the current numbers on the screen.

    This is our analysis of the changes to the maximum level, and I hope it will give you an idea of ​​what the changes to the level cap mean. If you are interested in other news about Diablo 4 Vessel of Hatred, you can join our IGGM discord. More information and giveaway channel here.

  • Diablo 4 DLC: A Brief Introduction To Spiritborn Class In Vessel Of Hatred

    Posted: Jul 19, 2024

    I don’t think I need to go into detail about Diablo 4, as it’s not new to everyone. Many people love this ARPG and have become fans of it. The game has already had seasonal content and updates this year.

    After extensive hands-on with the upcoming character class, Spiritborn, I’m very happy with it and I’m going to play it in my free time. This class blends Diablo's ecosystem with varied classes, opening up a whole extra dimension.

    On top of that, you can summon a giant spectral gorilla, and you can crush Hulk-smash demons like pink giblets. After exploring Vessel of Hatred’s spooky jungles and dark dungeons, I decided to play Spiritborn class.

    Also, I focused almost exclusively on Spiritborn character class in a Vessel of Hatred, and then went into Nahantu region to explore. After entering Nahantu region, I started crafting my build and dismember everything in sight. Although I didn’t see any NPCs there, I just got some Diablo 4 Items while exploring the area.

    However, I think I have a good understanding of Spiritborn. As we all know, Spiritborn is an entirely new class in Diablo series. They have their own lores and are closely related to ancient civilization of Nahantu. We should have learned about this in Act 3 jungles of Diablo 2.

    The difference between this and other classes in Diablo 4 is that these can delve into a specific fantasy. For example, tanking like a Barbarian, doing mad DPS like a Rogue. But Spiritborn is different, it is more diverse and customizable. The reason is that you integrate four guardian spirits. These four spirits are:

    • Eagle: Attributes are Mobility, Evasion, and Lightning Damage.
    • gorilla: Attributes are Survivability and Physical Damage.
    • Jaguar: Attributes are DPS, Attack speed, and Fire damage.
    • Centipede: Attributes are Poison, Debuffs, and Lifesteal.

    My favorite is the last one that you can use these attributes to control the battlefield and feed off your foes’ misfortune.

    Each of spirit guardians is represented by a massive ghostly avatar that grants you power and sometimes appears on the battlefield to help you kill your enemies.

    For example, when centipede appears, it will spit giant globs of venom at everything in sight. When eagle appears, it swoops in to zap your foes into dust. It’s really cool. The skills and abilities of each spirit guardian are shown in Spiritborn skill tree as color-coded nodes, which you can distinguish based on spectral BFF you choose.

    These are four completely different styles, and you can also create different divergent builds. So it feels like Spiritborn is a composite of four different classes. You have to choose a primary patron from one of four spirits, but the most notable feature of this build is that you can combine the strengths of your chosen guardian animals with your size.

    For example, your jaguar build is a bit squishy. You can cross the aisle to your gorilla spirit and add its tanky abilities to your Skill Library to make it more durable.

    Compared to other specific classes that offer specific fantasies, this is definitely a new direction. At first, I was very worried that this class seemed to have all the stats but could not do anything. But after playing Spiritborn, I no longer have such concerns.

    After learning more about centipede-eagle build, I think this build is really good. Centipede-eagle build allows me to fill battlefield with life-sapping poison and help me to dash out of reach if things get out of control.

    You might think that this build must have an identity crisis, but if you have played this build, you will know that it definitely does not. This is what the developer said, which shows the strength of this build. And I really think this build is really great. If you haven’t tried it, you should really try it.

    I think it’s a good thing if the developer can do the right things well on each route, at least it’s much better than making something that looks good but doesn’t work. I have tried six different builds so far, and I can say that I am very satisfied with this extremely unorthodox class.

    I really like the different feelings that each spirit brings to me, and this class is so flexible. I can make different builds based on my current need and flight of fancy. It sounds incredible, but it really exists.

    I don’t know if any of these builds or one of them can be compared with the existing five classes. But so far, I have been very satisfied with the results of Spiritborn in all aspects.

    The above is all my understanding of this Spiritborn. If there are any additions and updates to Spiritborn in the future, I will update the article again. And you can join IGGM disscord, which has more giveaway channels about this game and more information, so stay tuned!

  • Diablo 4: Find A Endgame Build That’s Right For You In Season 5!

    Posted: Jul 03, 2024

    Diablo 4 Season 5 is just around the corner, and players are now exploring new limits and mastering the endgame in PTR to take on the tough challenges that Sanctuary has to offer. If you’re a seasoned veteran, you know that the true strength of a class lies in its endgame build.

    Whether you’re exploring Tier 100 Nightmare Dungeons or Pit of Artificers, or even facing off against other endgame events, the right build can be the difference between victory and defeat.

    This guide will introduce some of the endgame builds you can choose from, so you can explore more easily after you choose your build, and even face some previously tough bosses, which will become a piece of cake!

    Bone Spear Necromancer

    Bone Spear Necromancer is a great endgame build for players who want to be a ranged powerhouse. You get a very fast attack speed, critical hits, and limitless essence, allowing you to deal with some deadly damage from a safe distance.

    Bone Spear Necromancer’s active abilities are:

    • Bone Spear: A basic damage skill that allows you to attack with your main spear and its curved part. Poison is important when fighting bosses
    • Decrepify: Combined with Lucky Hit Chance, it reduces the cooldown and keeps you safe during random stuns
    • Blood Mist: Allows you to reposition while remaining invincible in hard battles
    • Bone Storm: Shield Assault increases damage reduction, critical hit chance, and survivability

    If you use a Book of Dead, you will choose between Skirmishers and Defenders depending on your critical hit chances and resistance requirements. Bone Spear build allows you to keep a safe distance while attacking with Bone Spear.

    In addition, you can use Blood Mist to reposition yourself, which is especially useful when you are in a sticky situation, so you can escape and prevent enemies from attacking you again.

    Rapid Fire Rogue

    Rapid Fire Rogue is very versatile and can provide you with high single target damage. If you equip it with the right Diablo 4 Items, you can deal with enemies that are grouped together. It can also position yourself very cleverly and eventually become a deadly sniper.

    Rapid Fire Rogue’s active skills are:

    • Rapid Fire: A damage skill that can fire multiple targets in a straight line
    • Heartseeker: Can be used to keep combos and well-placed units away from enemies
    • Shadow Step: A tool to escape solid objects surrounded by large animals
    • Caltrop: Reduces enemy movement and increases damage

    In this build, you need to manage your resources effectively, so that you can ensure that you can continuously output high damage and accumulate combo points to help you increase your burst damage. In the end, you may get a lot of extra arrows to maximize your damage!

    Ball Lightning Sorcerer

    Of all the endgame builds, Ball Lightning Sorcerer has the biggest visual impact. Not only does it look great, it also provides single-target damage and AOE coverage. Although unlike the previous two builds, you need to be in melee range, but once you get the hang of it, this build may give you a big surprise.

    Ball Lightning Sorcerer’s active skills are:

    • Ball Lightning: This is a powerful damage ability that activates and damages other locations
    • Unstable Current: Increased damage against stable enemies
    • Teleport: Gives mobility, helps with crowd control, and stuns enemies
    • Ice Blades: Reduces cooldowns and grants more effective cold stacks

    When using Ball Lightning Sorcerer, you can also choose to use Ice Blade Enchantment and Fire Bolt Enchantment to add icing on the cake to this build. They can reduce cooldowns and increase burn-related bonuses, respectively.

    Here, continue to use Ball Lightning to maximize the overall damage, and you can also pick up some Crackling Energy to maintain your mana. In addition, Teleport can easily get you out of trouble.

    Double Swing Barbarian

    Double Swing Barbarian is a melee build that enables you to swiftly maneuver in combat in endgame builds, while also possessing exceptional single target damage and area damage. This guerrilla style of warfare is very suitable for endgame adventures.

    Double Swing Barbarian’s active skills are:

    • Bash: This skill generates rage and advances the skill tree
    • Double Swing: Basic ability that summons rage and spawns a Dust Demon
    • Rallying Cry: Increased movement speed, becomes unstoppable, boosts and rage
    • Charge: Provides a source of mobility, stupor, insanity and uncontrollability

    One-handed Sword is great for improving your resource management, and one-handed Mace is great for dealing with large damage multipliers to stunned enemies.

    This requires you to try to keep your attack speed high and use Double Swing to maximize damage, plus Bash generates damage enhancements, and finally you can use a Rallying Cry to keep yourself active.

    Lightning Storm Druid

    Lightning Storm Druid provides you with excellent AOE damage and high mobility, which is very suitable for you to use when you are facing a large group of enemies. This build also has strong defensive capabilities, which can make it easier for you to clean up the enemies in the later stages of the battle.

    Lightning Storm Druid’s active skills are:

    • Lightning Storm: The main damage ability needed for this build. Increases power when channeled
    • Trample: A movement ability that grants invincible status
    • Wolf, Raven, Poison Creeper: Provides utility and increases damage of base skills
    • Deliberating Roar: Reduces, buffs, and heals enemy damage

    In addition to the above skills, you can use additional spirit boons in this Druid class. For example, Wariness (Deer), Avian Wrath (Eagle) and Energize (Wolf).

    You can combine the above skills with each other. For example, after using Lightning Storm to inflict serious injury on the enemy, you can employ Trample and Poison Creeper to control the crowd of them.

    Hopefully, after you've read all the endgame builds in this guide, it will help you get the best experience in battle! Let's look forward to the official release of Season 5 on August 6th!

  • Diablo 4: What Is The Best Endgame Build For Druid Class In Season 4? - Werewolf Tornado Druid

    Posted: Jun 26, 2024

    When it comes to the most versatile class in Diablo 4, I think it has to be Druid, which has the option of shape-shifting melee roles besides an elemental-focused spell-casting build. This variety of options also means that it is often difficult for players to determine which is the best endgame build for Druid, not to mention the bonuses that some of the extra gear, aspects, and other items bring to the build.

    Because of these factors, Druid is widely known to be one of the most hard classes to successfully upgrade to the endgame in Diablo 4. But if players complete this difficult upgrade process, they will have the best endgame build in the game.

    While basically all Druid builds in Loot Reborn are viable, one definitely stands out: Werewolf Tornado Druid. Here, we will talk about everything you need to know about completing this build.

    Whether you’re a fan of Hardcore or you’re happy to challenge Uber bosses in World Tier 4, this Werewolf Tornado Druid can help you do it easily. Let’s take a look!

    Pros & Cons

    Werewolf Tornado is an extremely high-damage build that allows Druid to compete for the best class in Diablo 4. The goal of Werewolf Tornado is to attack quickly while still dealing a lot of damage to multiple targets. This build also allows Druid to maintain mobility and considerable stamina while dealing significant damage without sacrificing almost anything.

    However, this build is not without its flaws, as it relies entirely on one Diablo 4 item. Without Tempest Roar Unique Helm, this build would not be possible. Given the rarity and unpredictability of unique item drops, the barrier to entry for starting this build is extremely high and is basically reserved for players who are already fully in endgame content.

    Gear And Aspects

    To complete this top-tier Druid build, choosing the right gear and aspects is absolutely essential. But as I said before, the most important item in this build is undoubtedly Tempest Roar Helm. This Unique item converts all Storm skills into Werewolf skills and significantly increases their damage when shapeshifted.

    The following are also the key items you need to focus on as you complete this build:

    • Helm: Tempest Roar
    • Chest: Aspect of Might
    • Hands: Stormchaser’s Aspect
    • Legs: Tibault’s Will
    • Boots: Aspect of Metamorphosis
    • Amulet: Aspect of the Changeling’s Debt
    • Ring: Aspect of the Stampede & Hunter’s Zenith
    • Weapon: Shepherd’s Aspect

    While Tempest Roar makes this build possible, many of the gear and aspects listed above overshadow the relative shortcomings of Werewolf Tornado.

    Especially compared to melee tanking classes like Barbarian, Druid can take significantly less damage. Therefore, picking up Aspect of Metamorphosis and Aspect of Might is particularly helpful in increasing your damage resistance and using Unstoppable status effect more often.

    More importantly, this build has few weaknesses when paired with the appropriate skills and passives. While this is a very gear- and skill-dependent build, it’s a great fit for any Druid player looking to change up their play style in the late game.

    Skills

    Next, let’s talk about Werewolf Tornado’s skills. Note that the primary skills you keep on the action bar become your core and companion skills.

    • Tornado: Summons a whirling Tornado at the enemy.
    • Wolves: Summons two wolves that focus on attacking one enemy. They become Unstoppable and jump onto the enemy to attack, dealing 200% damage.
    • Poison Creepers: Vines emerge from the group, incapacitating nearby enemies for two seconds, and enemies infected by vines are poisoned.
    • Ravens: A swarm of Ravens swarms in, dealing 300% damage to all enemies in the target area for six seconds.
    • Storm Strike: Your weapon charges up, dealing 20% ​​more damage to the target, chaining up to three enemies. It also increases damage reduction by 15% for three seconds.
    • Debilitating Roar: The character transforms into a Werebear and roars, reducing damage taken by 70% for four seconds.

    The name of the build makes it easy to tell that Tornado will be your major function and tool when fighting large groups or single targets.

    In addition, Wolves, Ravens, and Poison Creepers are all very useful. Despite only being situational summons, all three are valuable abilities, with Poison Creepers providing Crowd Control and Poison effects, Wolves dealing increased single-target damage, and Ravens providing much-needed AoE attacks.

    Spirit Boons

    In addition to these active abilities, there are a few Spirit Boons worth looking at as well, especially Bestial Rampage, Masochistic, Wariness, Energize, Iron Feather, and Avian Wrath are all excellent additions to this build.

    Of note, since you’ll be spending most of your attacks in shapeshifted form, Bestial Rampage is definitely the most important additional passive ability for Werewolf Tornado.

    Besides this, Masochistic also provides an incredible sustained ability to trade damage output for health. The core gameplay loop of this build only comes into play when paired with Tempest Roar, but after that it’s a non-issue.

    Paragon Board

    Paragon Board is a post-campaign leveling system designed to improve the overall play style and damage output of your character and build. Much like Passive effects or Spirit Boons, these are primarily passive benefits that provide stat bonuses or effects.

    Once you’ve acquired Tempest Roar, it’s best to go through Werewolf Form Board to get abilities that synergize with your new Shapeshifting bonuses.

    Additionally, it’s important to prioritize Spirit-generating abilities, as you’ll be constantly using Tornade and summoning abilities to deplete your Spirit bar. While this is largely dependent on getting the right gear, it can be worth it.

    That’s all for today. As Diablo 4 Season 4 draws to a close, try out Werewolf Tornado Druid to gain a foothold and make a name for yourself in the endgame!

  • Diablo 4 Season 4: Know These 8 Things To Improve Your Combat Effectiveness

    Posted: May 27, 2024

    These 8 tips are useful, especially for newer players, but perhaps even Veterans of the game will find them valuable too.

    Before entering Diablo 4 Season 4, if you have enough Diablo 4 Items in your inventory, they will help increase your likelihood of defeating your enemies.

    Let’s jump right into it.

    1. Auto-cast Abilities

    In case you wonder: Auto casting skills do not require any macro, special mouse or external software. You can turn on auto-cast by simply using your keyboard.

    And here is how: First, go to “options”, then “controls” window.

    Assign the secondary button of a skill you want to auto-cast to one of the numeric keypad buttons. Those are the 1 to 9 buttons on the right side of your keyboard.

    Next, with the “Num Lock” function turned on, Hold the assigned numeric key and press “Num Lock” button to turn off the functionality. And there you go.

    Your character will now auto-cast the ability whenever it’s ready!

    To disable auto-casting, simply turn on “Num Lock” and press the skill button again.

    2. Seasonal Journey Rewards

    The seasonal journey rewards are account-wide, while Iron Wolf’s rewards are character-based. So when you level your first character, you may be wondering which seasonal rewards to pick up and which ones to leave for later, or perhaps for your alts.

    You certainly want to pick up all Iron Wolf’s rewards as soon as you unlock them. Each character can level and pick up their own rewards from that vendor. The level of rewards from Iron Wolf’s also seem to be tied to the level you had when you unlocked them, not when you opened the box.

    So there’s basically no point in holding back. It’s a bit more tricky when it comes to seasonal journey rewards since they are account wide. This means that if you picked a couple of seasonal chapter rewards for your first character, but let’s say then decided to switch a class, you won’t have seasonal journey rewards available on that new character.

    It’s not a big deal. Besides the potential cool Legendaries, and Uniques that could drop from rewards caches. Luckily, though, the drops are very generous in Season 4, so don’t lose sleep over that.

    3. Use Favorite Function

    The third tip I have for you: use “favorite” functionality. In case you didn’t know, you can mark aspects and items as favorite. When you mark aspect as favorite, it will show up first when you are selecting legendary power from Codex of power. This is a big quality of life thing for overtime. You will replace legendary powers Time and time again.

    And here’s how I like using this feature for aspects: When I start a new character and get an idea for a skill or build that I want to use, I go to the “collection” section on the pause menu. It’s the only place where you can actually mark aspects as favorites.

    By the way, the marking is done with a space bar on the PC. Then I go through all the available aspects and mark those that seem applicable to my build.

    It is a bit of a pre-work, but makes your life so much easier in the long run. So you don’t have to search for a specific legendary power. Every single time you want to switch an item, which is a pain in the ass. Now let’s talk about pieces of gear. You can also mark them as favorite to avoid accidentally selling good items to a vendor or stopping you from mass salvaging items at Blacksmith.

    To mark a piece of gear, hover over the item and press the button assigned to mark items as junk twice!

    The first press marks an item as junk, while the second press marks it as favorite. On PC, that’s again a “space bar”. Personally, I like marking all my current equipment as favorite to prevent losing accidentally an item while I am trying out different pieces of gear.

    4. Craft Seasonal Potions

    You can craft seasonal potions with Obols. If you haven’t used seasonal potions yet, make sure to give them a try! Holy Bolt is a particularly strong potion to use as it turns you into a permanent artillery machine.

    Obols are currency that you normally used to gamble for items. You get Obols from Helltides chests. And considering you will probably spam Helltides all the damn time, you will quickly accumulate a lot of Obols. Once you get a decent set, it’s a good time to spend some Obols on potion crafting. Beware, though, that the cost is quite high with 350 Obols per potion. But I would still suggest that you use Holy Bolts despite the high cost.

    The power gain justifies the cost as they provide a massive boost to your damage, especially when playing Minion Necromancer.

    5. Aspects’ Icons On Items

    The next tip I got for you is to pay attention to symbols on the items at Blacksmith. So you get inventory full of legendary items. How do you know easily which ones to sell and which to salvage? Go to Blacksmith and salvage the items with the white icon on them.

    This icon means that the legendary power on this piece of gear is either not unlocked in your Codex of Power, or the value of legendary power on the item is higher than the one you have unlocked in Codex of Power.

    So whichever is the case, you definitely want to salvage this item unless you want to use it. There is also another red-ish icon, which means that salvaging this item unlocks a new cosmetic look. These icons, unfortunately, were not visible so easily when opening inventory, without going to an NPC like Blacksmith or vendor.

    To see them in your inventory. Without going to NPC, you have to hover over an item and look for an icon with a text explanation at the bottom of the item description. This can be unfortunately easy to miss, especially when you have to compare function turned on.

    This way, the item description often does not fit into the screen and requires you to scroll down to see the icon. It’s kind of annoying and I hope they will change it in the future.

    6. Enchanting Affixes Preview

    You can check possible Affixes when enchanting an item. So you get a nice piece of gear but want to change one affix on it. You go to Occultist and enchant that statistic, but how do you know whether you should keep that new Affix or perhaps roll further?

    Here’s where the icon located at the top-right corner of Enchanting Window comes to the rescue. It shows the list of all possible Affixes to be rolled and also their ranges! You can actually also access this information on consoles. To do that, simply press “triangle” or “Y” button at the Enchanting window.

    7. Farm Blood Maiden

    Spam Blood Maiden in Helltides for great XP and loot! Helltides has been an awesome place to both level up and get great loot in the process. I strongly recommend you to check out this place Located in every Helltide invaded area, which has an Altar with three pillars. Pillars can be activated by inserting Baneful Hearts, which are dropped across Helltides.

    By the way, you keep Baneful Hearts after Helltide finishes while all unused Cinders are lost after the current Helltide event ends. When all three pillars are activated, waves of enemies will spawn in that location.

    And when enough demons are defeated, the boss will spawn the Blood Maiden.

    She can be a tough enemy who has three main mechanics: First, she spawns disciples who are tougher Elites mobs. You definitely want to deal with them fast so you don’t get overwhelmed later on.

    She also casts fire rings around random players. When you get one on you, move away from the boss and other players to avoid killing everyone.

    And lastly, she will create an expanding circle, dealing with quite high damage. Just simply dodge it. When defeated, Maiden will drop a lot of items with some legendries plus crafting materials. And players who contributed more Baneful Hearts to activate pillars may get more loot. So don’t be a cheap bastard.

    8. Use Profane Mindcages

    Speaking about Helltides, use Profane Minds to boost experience and cinders. Have you noticed Profane Minds in your second inventory tab?

    This item increases the level of enemies in Helltide by 10, for 60 minutes! As far as I know, ten levels above yours is the cap for bonus experience in Diablo 4, so the boost works great.

    Using Profane Minds is a great way to level up faster and get tons of cinders in the process. Don’t be too stingy with them as you will drop Profane Minds in Helltides, anyway.

    And here are a few things to consider: First, the boost lasts 60 minutes, so activate it when you are planning to have a bit longer session.

    Next, dying with Profane Mind actively disables the boost, so use it when the current Helltide enemies are not posing too much threat. And enemies level is capped to 50 in World Tier 1 and 2. So it does not make sense to activate this boost if you are in that Tier while being above level 40.

    These are my gaming experiences, I hope they are useful to you.

  • Diablo 4 Season 4: Tips You Must Know To Start Running Helltide Reborn

    Posted: May 18, 2024

    As we all know, Helltide Reborn, as one of the core contents of the Diablo 4 Season 4 update, has brought us vast changes. The XP, loot, and materials brought by this Helltide Reborn events change are crucial to the advancement of each player’s game progress, and everyone needs these to successfully reach the level cap.

    Therefore, in this guide, we will talk about how Helltide Reborn event works and share some tips to help you maximize your benefits. Without further ado, let’s get started!

    Why Try Helltide?

    Whether you are currently playing in Seasonal Realm or Eternal Realm, participating in Helltide events and winning rewards is very necessary.

    Killing monsters during these events will earn you a lot of XP and allow you to obtain unique currencies to unlock treasure chests filled with loot and valuable materials. Because of this, Helltide is also the best way to level up in Season 4 Loot Reborn.

    Additionally, some of Diablo 4 Items you get from Helltide events can be used to summon bosses, which drop Uniques and Uber Uniques. You can also earn Murmuring Obols by completing events there, which allows you to gamble at Purveyor of Curiosities. Helltide is the most profitable event in the game, as long as your character can defeat high-level monsters.

    Unlocking Helltide Reborn

    Helltide Reborn event will only appear on your map after you complete or skip Diablo 4 campaign. If you’ve never played Diablo 4 before, you must first complete the prologue of the story until you reach Kyovashad city. You can then skip the campaign on the character selection screen or when creating a new character.

    You can then join Helltide, starting at level one in all World Tiers, though, Nightmare and Torment World Tiers have more monsters and Tortured Gift chests.

    How Does It Work?

    Your goal in Helltide is to collect as many Aberrant Cinders as possible to open Tortured Gift chests and get loot.

    However, Aberrant Cinders you collect are not permanent. You lose 50% of them when you die, and you lose all of them when Helltide event ends. They don’t disappear when you teleport to town, but you can’t keep them in the next Helltide.

    Note that Helltide monsters are always three levels higher than you, but never higher than level 50 in Adventurer and Veteran World Tiers.

    As you defeat them, Threat meter on the right side of the screen gradually fills up. As your threat increases, monsters will periodically ambush you. When Threat meter is full, a series of ambushes will occur, culminating in a confrontation with a particularly powerful enemy, Hellborne. Threat meter will only reset after Hellborne appears or you die.

    Spawn Time

    Helltide Reborn events periodically take over one of five areas of Diablo 4 world map for 55 minutes and fill up with high-level monsters. Then, after the event ends, there’s a short five-minute break before another event pops up in a new area.

    This means you have a limited time to acquire Aberrant Cinders and spend them on treasure chests before they disappear. If you want to know when the next Helltide is, I recommend checking Helltide event tracker ahead of time, so you know exactly when.

    Read More: 5 Essential Points To Note For Necromancers In Diablo 4 Season 4 Loot Reborn

    Blood Maiden

    Just like Blood Harvests in Season 2, you can use a new Helltide-specific material to summon Blood Maiden, a new boss that drops a ton of valuable loot.

    To summon Blood Maiden boss, you need to place a Baneful Heart on each pedestal in an Accursed Ritual location. You need three Baneful Hearts total, but other players can also activate pedestals. Anyone who spends the material to summon Blood Maiden will get bonus loot.

    Tortured Gift Chests, Hellborne, and Doomsayers all drop Baneful Hearts, which you can use to perform an Accursed Ritual at locations marked on the map by a white-horned demon icon, which appears orange to indicate it’s activated.

    Blood Maiden generally drops a lot of loot, but she will drop Exquisite Blood specifically for summoning Lord Zir, and has a chance to drop summoning materials for random other bosses in Torment World Tier.

    Farming Aberrant Cinders

    To maximize the benefits of each run of Hellborne, it’s essential to collect more Aberrant Cinders during the process. To achieve this goal, all you have to do is kill monsters, complete events, and interact with various objects in the environment to obtain Aberrant Cinders.

    They’re everywhere and impossible to miss, but there are a few ways you can try to get them as quickly as possible. Next, we’ll talk about the best strategies for farming Aberrant Cinders efficiently.

    To start, focus on killing large groups of monsters and elites, and completing every local and small event you come across while ignoring stragglers. Keep in mind that your farming goals are focused on densely packed parts of the map rather than open areas.

    Click on every glowing Fiend Rose, Forgotten Soul, and Helltide Ore veins you find. Don’t forget to kill the monsters marked with skulls on the map for extra rewards.

    Also, avoid fighting Blood Maiden boss at low levels so you don’t lose too many Aberrant Cinders to accidental deaths. Likewise, avoid the wandering boss in Helltide, Kixxarth, unless you can kill him quickly.

    It’s important to note that you should skip opening chests until the last 15 minutes or so to avoid out-leveling monsters and reducing your XP gains.

    Well-equipped level 100 players should prioritize speed and AoE damage, even if it means you need to switch skills in order to run Helltide.

    That’s all you need to know about running Helltide Reborn in Diablo 4 Season 4. If you want to achieve fast leveling and experience the endgame as soon as possible, then don’t miss it!

  • Diablo 4 Season 4: Top Strategies For Surviving Higher Levels Of The Pit Of Artificers

    Posted: May 17, 2024

    With the Diablo 4 Season 4: Loot Reborn starts only a few days, there are many players curious about how to survive in the newly introduced Pit of Artificers. So, I wanted to make this guide to show you how you can survive in the higher Pit levels, as this will be the new endgame dungeon system.

    Max Armor

    Reaching certain breakpoints and caps in your survivability stats is essential, so let's get started with the armor. The armor in Season 4 of Diablo 4 has been completely reworked, and armor is now working pretty much like physical resistance.

    All you really need to know is that in the endgame, no matter how high level the monster is, you just need 9,230 armor. And this is also much easier now to achieve since it's very powerful if you're the Juggernaut, you can have additional Armor Affixes on your gear.

    But to play the Pit of Artificers dungeon system, it's definitely highly recommended to reach this armor cap again, 85% physical resistance. There is no more monster level scaling. You can fight in the hardest Pit level with 300 monsters, and all you need is 9,230 armor.

    See More: Rapid Fire Rogue Enhanced By The Scoundrel's Kiss Is Unstoppable In Diablo 4 Season 4

    Max Resistances

    The next crucial aspect to consider is your resistances. Maxing out your resistances is imperative, aiming for at least 70% in all resistances. There are various methods to boost your resistances.

    Instead of stacking all resistances, which are less efficient, we focus on stacking a single resistance roll onto each gear piece. We aim to diversify the resistance types, typically focusing on Lightning and Fire Resistance. You can try to incorporate these resistances wherever possible, whether it's on pants, chest, gloves, or boots. Additionally, gems now provide a 45% boost on resistance.

    However, I find pants to be the optimal slot for stacking resistances, as there are usually fewer competing stats. By acquiring double resistance rolls on pants and complementing them with other resistance types like Poison, Shadow, and Cold, you can effectively max out the resistances.

    For instance, the pants have a Fire Resistance roll and a Lightning Resistance roll. With the rework, these rolls have become quite substantial, reaching up to 50 Lightning Resistance. Moreover, you can Masterwork and upgrade these rolls further.

    Furthermore, the Implicit Affixes on items have been enhanced, with amulets providing more all resistance. Additionally, there are some beneficial Paragon nodes available to further boost your resistances. Achieving a 70% resistance threshold is crucial for your survivability in the Pit.

    High HP

    Then, the third thing to pay attention to is your HP. There are numerous ways in the new patch, with the new itemization, to acquire a significant amount of hit points. For example, as a Barbarian player who focused on Thorns, you can have 155,000 health on their Barbarian. And the Masterwork Doombringer provides an additional double Life multiplier, allowing you to reach well over 300,000 Life.

    Therefore, I recommend having at least 50,000 Life, especially if you're tackling very high Pit runs. Prioritize Life on your Diablo 4 Items, particularly on defensive pieces. Additionally, as a Barbarian, you can acquire also Life on your weapons. By stacking maximum Life bonuses on various gear pieces, including weapons, you'll increase your base Life.

    It's crucial to include Life percentage nodes in the Paragon Board because they provide separate multipliers. So, if you have 10,000 base Life with your gear, and you start multiplying it with nodes providing 2%, 2%, and 4% Life respectively, it scales multiplicatively. The more Life percentage you have, the greater the value you derive from it.

    Damage Reduction

    Damage reduction has been significantly altered in Season 4. Previously, players could accumulate various types of damage reduction through armor pieces, but this has been largely removed from rare and Legendary items. Now, substantial damage reduction can mainly be acquired through unique pieces and the Paragon Board.

    Additionally, the Flawless Technique provides CLA damage reduction, and there are further reductions from bleeding enemies. By using your Marshal glyph or other glyphs in range, these damage reduction nodes multiply, making your character significantly tankier - potentially 4, 5, or 6 times as much.

    Moreover, in the endgame, you have the Harlequin Crest, which grants an extra 20% damage reduction. However, since normal damage reduction is now very limited, it's crucial to prioritize damage reduction nodes on your Paragon Boards. If you find damage reduction on your gear, it's highly valuable to Masterwork them as well. The more damage reduction you have, the better your chances of surviving the Pit.

    If you follow these guidelines and stack these 4 different stats - resistances, armor, life, and damage reduction, you can become an unkillable tank in Diablo 4 Season 4!

  • Diablo 4 Season 4: An In-Depth Guide To The New Endgame Boss In Loot Reborn

    Posted: May 09, 2024

    Diablo 4 Season 4 has undergone massive overhauls of core systems, such as the itemization system. On top of that, we’re also getting a massive addition to the endgame content, which includes some big changes to the endgame boss ladder from the developers. We will have a new boss that can be farmed to get Uber unique items, and a new boss difficulty called Tormented Echoes, which will be a level 200 Uber boss.

    Diablo 4 Season 4: Loot Reborn is packed with dozens of changes and new content, and Tormented Echoes is one of the most interesting. Because Diablo 4 players have been asking for more endgame activities, the developers have introduced this new challenge for them.

    So, below, we’re going to talk about everything you need to know about this new Endgame Boss difficulty in Season 4 to help you get a head start when you get into the game.

    Boss Ladder Updates

    Before we get started, let’s talk about some of the upcoming changes in the boss ladder, with Andariel becoming part of the new endgame boss roster.

    In Season 4, she will have an enhanced moveset, which differs from the moveset you can fight in the campaign.

    Her position in the boss ladder will be similar to Duriel’s, and she will share the same loot table with him. And the materials needed to summon Andariel will drop from Beast in Ice and Lord Zir, which will make them easier to run. Boss Farming will become even more diverse thanks to these new changes.

    Tormented Echoes Explained

    Tormented Echoes are buffed-up Level 200 versions of every summonable Uber boss in Diablo 4 Season 4. Uber boss grinding has been one of the most important aspects of D4 endgame since Season 2, but players are still clamoring for something more challenging.

    That’s why the developers launched buffed-up variants of Uber boss. So players who are overpowered and find fighting regular Uber enemies boring can have a great time fighting these extremely powerful bosses and get some of the best Diablo 4 items in Season 4: Loot Reborn.

    How To Summon Tormented Echoes?

    To summon Tormented Echoes in Season 4, you’ll need Stygian Stones and all the materials needed to summon the regular variant in its usual summoning location.

    Each summon of Tormented Echoes costs three Stygian Stones. Beyond that, here’s the complete list of materials required to summon each Tormented Echoes in Diablo 4 Season 4 PTR:

    • Tormented Varsahn: 3 Stygian Stones, 5 Gurgling Heads, 5 Blackened Femurs, 5 Trembling Hands, and 5 Malignant Hearts
    • Torment Grigoire: 3 Stygian Stones and 25 Living Steel
    • Torment Zir: 3 Stygian Stones and 45 Exquisite Blood
    • Torment Beast in the Ice: 3 Stygian Stones, 45 Distilled Fear, and 250 Sigil Powder
    • Torment Duriel: 3 Stygian Stones, 10 Mucus-Slick Eggs, and 10 Shards of Agony
    • Torment Andariel: 3 Stygian stones, 10 Sandscorched Shackles, and 10 Pncushioned Dolls

    After collecting these materials, you will be able to challenge the level 200 Tormented Echo version of Uber boss of your choice.

    How To Collect Stygian Stones?

    Note that Stygian Stones are the key here, and it’s very simple to get them in Loot Reborn season. You must join Pit of Artificers and fight monsters and bosses while leveling up.

    Pit of Artificers, much like Greater Rifts in Diablo 3, is a randomized dungeon with a fixed time limit in which you must defeat a certain number of enemies, ending in a boss fight. This would be the infinite scaling content the game desperately needs, and it would allow players to truly test their character’s prowess.

    When first entering Pit, players will receive one or two Stygian Stones per run. And your goal is to collect three Stygian Stones.

    Since you can only get Stygian Stones from Pit, it’s crucial to know how to unlock it first. Players can unlock Pit by reaching World Tier 4: Torment difficulty and interacting with Artificer’s Obelisk in Scosglen Region.

    To enter Pit, players must use Runeshards. You can obtain them by completing Whisper Bounties, Nightmare Dungeons, Helltide Events, and Legion Events.

    Rewards

    As the developer confirmed in the official early patch notes for Diablo 4 Season 4, all items dropped from Tormented Echoes will be Item Power Level 925. What’s more, there’s a good chance you’ll stumble across some extremely powerful Uber Uniques in the game.

    Additionally, after defeating Tormented Echoes, you will receive Resplendent Sparks, which are necessary items for crafting Uber Uniques. Therefore, challenging these Endgame Bosses will also be your best way to craft some of the most powerful items and complete top-tier builds in Loot Reborn season.

    That’s everything you need to know about Season 4’s endgame boss, Tormented Echoes. The game has added so much new content in terms of content and reworks that all players are very excited for the next chapter of Diablo 4. Let us look forward to the arrival of the new season!

  • Diablo 4 Season 4: Unveiling The Pit Of Artificers - A Race Against Time In The Endgame

    Posted: Apr 03, 2024

    Season 4 of Diablo 4 introduces significant changes to many core systems. These include revisions to itemization and the introduction of new crafting mechanisms. However, these system changes are not the sole additions. There is also a substantial amount of new endgame content and systems, one of which is The Pit of the Artificers.

    Exploring The Pit - How To Unlock, Boss Encounters & Rewards

    The Pit represents a crucial new focus system for endgame activities, bearing strong similarities to the Greater Rifts seen in Diablo 3.

    To unlock this system, one must first attain World Tier 4 status. Subsequently, a quest will prompt completion of a Tier 46 Nightmare Dungeon. Upon accomplishing this task, the collection of Runeshards commences, achievable through various endgame activities. Accumulating enough Runeshards enables access to The Pit. Each entry into The Pit necessitates expenditure of Runeshards, though given their availability from multiple endgame sources, acquiring them should pose little challenge.

    Once prepared, players venture to a new Obelisk to initiate their inaugural Pit run, initially restricted to floor one. Within The Pit, participants encounter randomized environments and foes, all against the backdrop of a ticking 10-minute timer. Dispatching enemies fills a progress bar, culminating in the spawning of a boss portal. Entering this portal transports players to a boss room, marking the culmination of their Pit journey.

    Based on our observations, the boss rooms within The Pit appear to feature dungeon bosses as adversaries. However, there are intriguing new elements introduced. While engaging The Pit boss, and potentially even en route to confronting it, spectral manifestations of other bosses emerge, unleashing attacks during the encounter. For instance, while contending with The Pit boss, a shade resembling Lilith might manifest, unleashing waves of dread that require evasion. Alternatively, a shade akin to Duriel may materialize, charging to pin players against walls. This infusion of diverse challenges enhances the complexity of each Pit boss encounter. Furthermore, as players ascend The Pit's levels, these boss shades manifest with increasing frequency. Thus, even encounters with seemingly mundane bosses necessitate adapting to mechanics reminiscent of other formidable adversaries, heightening the intrigue of these encounters.

    Upon vanquishing a boss, players receive a plethora of loot drops. Depending on the swiftness with which they complete the Pit level, additional rewards are also granted. Notably, defeating the boss before the timer expires awards Masterworking materials and unlocks the subsequent Pit tier. The Masterworking system comprises 3 tiers, with higher tiers obtainable as players progress through The Pit levels. These materials are integral to advancing within the Masterworking system, establishing The Pit as a primary source for acquiring them.

    Should players dispatch the boss within 4 to 6 minutes, an extra Pit tier is unlocked. Similarly, eliminating the boss with 6 or more minutes remaining grants access to 2 additional tiers. Hence, completing a Pit level swiftly enables unlocking multiple tiers simultaneously. However, failing to defeat the boss within the time limit does not result in expulsion from The Pit. Players can continue and ultimately confront the end-level boss, albeit without unlocking subsequent Pit tiers or obtaining Masterworking materials. Nonetheless, they still secure gear drops from the boss and accrue Stygian Stones.

    See More: A Potential Top-Tier Build For The Bone Spear Necromancer In Diablo 4 Season 4 Revealed

    Introduction Of Stygian Stones

    Stygian Stones, introduced in Season 4, serve as a new material for summoning Uber bosses.

    These stones enable players to summon level 200 versions of existing endgame bosses such as Duriel or Lord Zir. These supercharged bosses offer heightened difficulty and yield significantly increased loot rewards, providing an additional late-game challenge. Obtaining Stygian Stones is tied to completing The Pit and defeating its boss, even if done after the timer expires.

    Penalties & Mechanics In The Pit

    In contrast to Season 2's Abattoir of Zir, dying in The Pit does not result in expulsion. Instead, players incur a time penalty with each death, escalating with subsequent deaths.

    For instance, the first death deducts 30 seconds, the second deducts 60 seconds, and so forth. Therefore, minimizing deaths and completing Pit runs swiftly is essential for unlocking higher tiers and acquiring master materials. Losing valuable time, such as 60 seconds from a 10-minute run, carries significant consequences.

    Tiering & Gameplay Dynamics

    An integral aspect of the system is its extensive tiering, with each subsequent floor presenting greater difficulty.

    Consequently, The Pit serves as a venue for testing builds while yielding substantial loot rewards. Due to its scalable and challenging nature, coupled with its timed structure, loot is not obtained from defeating enemies.

    Instead, all loot is acquired upon defeating the boss and opening the chest if the timer is beaten. This feature enhances gameplay by eliminating interruptions for Diablo 4 Items collection, allowing players to solely focus on combat.

    Group Participation In The Pit

    Additionally, players will have the option to participate in The Pit with others, albeit with certain conditions that I believe should also apply to endgame bosses.

    Primarily, the individual who initiates The Pit will receive the bulk of the materials, particularly Masterworking materials, described as the lion's share. Consequently, while other participants may still obtain a small portion of materials, the opener retains the majority. Furthermore, the opener is the sole recipient eligible to acquire Stygian Stones, essential for summoning Uber bosses.

    It's worth noting that in group settings, such as playing with friends, Stygian Stones will be utilized to summon Uber bosses. As of now, there are no penalties for engaging in endgame boss battles with others, offering an advantage.

    Moreover, one participant can utilize their materials to summon a boss, ensuring equitable loot distribution among all participants. This decision likely addresses concerns regarding potential material inflation if every member of a group were to acquire Stygian Stones in The Pit. Thus, it appears logical to impose limitations within The Pit.

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