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News Tag: fallout 76 bottle caps

  • Fallout 76: How To Complete Gather Personal Effects For Craig Quest In Skyline Valley?

    Posted: Jun 14, 2024

    Quests in games are more or less challenging, and Fallout 76 is no exception. Fallout 76’s latest update, Skyline Valley, introduces a series of new quests. One of the key quests requires you to help an NPC named Craig find his friends.

    However, in the main quest “Into Lands Unknown”, you will find that Craig’s friends have unfortunately died, and what you need to do is to collect their personal effects and return them to Craig. However, there are no direct markers about where to find these personal effects in Fallout 76.

    You need to find three items that are important to Craig to complete Gather Personal Effects For Craig quest. These items are Miles' Hat, Rob's Journal, and Rob's Journal.

    This guide will provide you with information on how to complete Gather Personal Effects For Craig quest.

    How To Start The Quest?

    Before starting the quest, you need to find Craig. Craig is a member of Settlers from the Foundation. In 2105, he led an expedition consisting of Miles, Rob, and Rebecca into Skyline Valley after he saw a tremendous storm that destroyed the area. He intended to see if anyone needed help. However, the group was attacked by Lost and scattered.

    Craig fled with his cat, Catty, to a small post at the entrance of Skyline Drive, where he has remained ever since, fearing further attacks. He also wrote a memo for someone to take care of his cat in case he dies.

    You will naturally encounter Craig by continuing to complete Fallout 76’s main quest “Into Lands Unknown”. Craig will, of course, be at a small post at the entrance of Skyline Drive, which is the first location you encounter in Skyline Valley, Appalachia update.

    Talk to Craig, and he will give you a quest to collect personal effects. More specifically, he wants you to collect personal effects for his deceased friends, which hold sentimental value to him. Craig asks you to use flares to mark their locations. These personal effects are difficult to find, and the locations are very hidden, even near the bodies of those friends.

    Find these personal effects that need to be collected and return them to Craig. Completing this quest will reward you with Fallout 76 Bottle Caps, among other things.

    Where To Find Miles’ Hat?

    The first of these personal effects for friends you need to find is Miles’ hat. You need to head to the quest zone marked on the map, Makeout Point, to find it, but be careful not to be defeated quickly by enemies, as this area is home to powerful enemies.

    Makeout Point is located near the base of a cliff. At the foot of the cliff, you will find Miles’ hat on a lower ledge. You will usually find it right in front of his body, but you can also find it when looking down if you climb over the rope covering his body and walk to the edge.

    Pick up Miles’ Hat and you will have completed the first part of this objective, then you need to follow the blood trail until you find Miles’ body on top, where you will need to fire a flare to mark the location.

    Where To Find Rob’s Journal?

    After finding Miles’ body and personal effects, a new quest zone marker will appear on Fallout 76 map, and you will need to head there to find Rob’s Journal. On your way to the quest zone marker, you will find a tunnel on the road south of Makeout Point.

    You need to follow the path until you find a tunnel with a barrier marked with S.O.S. There is also a lantern in the tunnel. You can see Rob's body on the other side of the barrier. His journal is on the ground in front of a wooden board with white letters painted on it.

    Pick up Rob’s Journal, then make sure to fire a flare at his body.

    Where To Find Rebecca’s Holotags?

    Also, after finding Rob’s body and personal effects, a new quest zone marker will appear on Fallout 76 map. This marker is located in Dark Hollow Manor.

    Go to Dark Hollow Manor. Rebecca’s Holotags is to the right of the stone door at the entrance. When facing the entrance, you will find a body leaning against one of the stone pillars. This is Rebecca. You will also see a large pool of blood surrounding Rebecca’s body. It is obvious that she suffered the most tragic fate of them all. Holotags are on the ground to the right of the body.

    Pick up Rebecca’s holotags and fire the last flare marker at her body. You will complete “Into Lands Unknown” quest.

    Now that you know how to gather personal effects for Craig in Fallout 76, follow these steps and you’ll be able to complete Gather Personal Effects For Craig quest efficiently. Then move on to completing Skyline Valley quest for a richer gaming experience.

  • Fallout 76: New Map Expansion, Quest Line, Boss Fight And More Big Update!

    Posted: May 28, 2024

    Hello everyone.

    In just a couple of weeks, Bethesda is set to release the biggest update for Fallout 76, which I think we’ve ever actually seen. Sadly, there is still no set date on when the update is actually going to be released, but it is usually on a Tuesday.

    So it could be the 4th the 11th the earn or even the 25th. Now in this passage, I want to do a brief overview of all the things to expect in this huge new update.

    Let’s take a look at what’s coming in.

    New Map Expansion

    The first thing first with a Skyline Valley update is of course going to be the new map expansion. We are getting a whole new area added into Fallout 76 for the first time. Properly in not kind of expedition fashion. This is literally expanding the map in the south.

    And it’s bringing in a whole load of new locations.

    On top of the locations you can see in the sky, it’s bringing in a whole new environment as well to explore and you can also camp down here as well. So a bunch of new camp locations. With enough Fallout 76 Bottle Caps, there will be more camping spots to choose from.

    New Quest Line

    Now hiding within this new map expansion, we’re also going to be getting a whole new quest line getting you to explore the remains of Vault 63. And finding out the secrets of what’s happening in there.

    I don’t want to cover this too much because I don’t want to give away any spoilers or ruin the quest line for anyone. But it’s definitely really interesting.

    When you venture into Vault 63, you will look how dark and creepy it is. It’s a lot of fun.

    New boss Fight

    Now on top of this new quest line, we’re also going to be getting a new boss fight that’s getting added in bringing in a whole new location where you can actually fight multiple bosses at the same time.

    The boss fight as a whole is a lot of fun where you get to meet these new goliaths, which actually are quite challenging, and the map itself where you’re doing it is actually quite fun.

    Because it like splits up the kind of a little area that you’re fighting into multiple different zones and you can’t cross into other zones at certain points of the fight. So you’ve got to be quick and kind of work as a team.

    Otherwise, you might get trapped and just killed. There’s also other enemies that spawn in there as well to kind of distract you and make it a little more challenging. You will enjoy this process very much.

    New Public Event

    Now, on top of a new boss fight event that’s getting added, we’re also getting a whole new public event added in called Dangerous Pastimes.

    This introduces you to the new lost Vault dwellers, which is a new enemy getting added into the game. It looks a little strange. It’s kind of like a Ghoul Slayer’s Humanoid thing, which kind of embraces electricity flowing through its body and comes after you in a crazy fashion.

    Overall, the event itself is quite chaotic and quite fun. So definitely want to look forward to when it gets added in. There’s also a bunch of of new rewards added in with all of this that we’ve covered so far with the quest line and the event to keep an eye out for them.

    New Enemies

    Now on the topic of new enemies with Lost coming in with that event, we also have a few other creatures getting added in, where you will be able to find when traveling around small Pheasants as well as Thrashers.

    There’s also a couple of little things as well pointing towards other creatures where you can find something in a test tube which I’m still unclear what this is. Some people think it could be a baby.

    I think someone said, but we have no actual confirmation of this. And there’s also what appears to be a Wanamingo on a table inside Vault. So there are some definitely interesting ones to look out for.

    New Season 17

    And finally, of course with on top of all of this, with a new update we’re also going to be seeing the new season 17 getting added into the game. Datamine that’s meant to be a kind of rewards for this new season. So definitely go check that out.

    Of course, these are Datamine. So they may change they might change them over to Atomic shop. At the moment, these to be seasonal items.

    New Daily Ops Locations

    Daily Ops is also meant me getting some new things as well with some new locations getting thrown in and new enemies flown in as well. In these new changes, you will be able to fight Overgrown, as well as Fanatics, which are available in Aquarium or Foundry.

    That’s all about the new map expansion, new quest line and new boss fight update and so on in Fallout 76. I hope these can be helpful when you play the game and enjoy it.

  • Fallout 76: 6 Unique Camp Locations With Stunning Views

    Posted: May 27, 2024

    Enjoy your gaming experience in the Fallout 76 Wasteland by exploring several beautiful Camp locations and building your own unique Camps! Here are some great location to inspire your creativity and help you make the most out of your Fallout 76 adventures. If you like this topic, let's get started!

    West Of White Springs Mall

    The first location, just west of White Springs Mall, is a really nice one. You have a beautiful bridge and you can always build around it. You don't have to build directly on the bridge, but you can tie it to your Camp. You can get a little creative and put some Fallout 76 Items to decorate. I thought it would be nice if it was decorated a little with Christmas Lights.

    The area is open and versatile, providing a great view overlooking the dry lake. A recent Camp I found here skillfully integrated the bridge into a cliff-side base, creating a stunning and cozy retreat.

    Outside Abandoned Bog Town

    Moving on, we have Abandoned Bog Town, just outside of it. This area is a pretty nice area with a pre-built structure, so if you want to tie into that, put a gate at the front, and add some defenses. Especially if you want to have more of that raider style and be a bit more creative. It looks like a little pitstop with the little shack towards the back.

    This location is definitely unique. You can dress it up however you want, put more lights up. It is kind of on the side of the road, almost off a cliff-side, so it's a good location if you want to make it look like an abandoned pitstop or a checkpoint.

    You can do whatever you want here. I would imagine putting up some structures to make it look like a little outpost or a compound-style base. It has a great view, so that's one plus. You can see any nearby nukes, making it a good scenic area.

    There aren't too many resources here. It's more of a scenic area if you want a good view. You can build things behind it and in front. I found this Camp that someone dressed up to look like a little compound, and it looks really nice. I love that they incorporated a more rustic style.

    West Of The Retreat

    This next one is one of my favorites. it's just west of the Retreat. I really like tree house builds and waterfall builds where you can incorporate them into your base. For this one, you can put something special and unique in this location. In this build that I found, someone made it look really homey, cozy, and warm.

    It's one of those areas where you can put your Camp at the bottom and build from the bottom up. Some things are kind of pre-built there, so you can add to it, get creative, and make it look like a modern tree house or an old rustic style, maybe something cozy. This person chose a cozy route, and it's one of my favorite tree houses that I've seen in the game. It's pretty simple, but it does the job.

    Mole Miner Tunnel

    Mole Miner Tunnel offers a unique and intriguing location for building a base in Fallout 76. The cool, open landscape is a significant draw for players, and the underground tunnels add a new layer of depth to any Camp. By building in this area, players can create an immersive base that seamlessly integrates with its surroundings.

    The interconnected caverns provide natural defenses, making the area safer from potential attacks. The Camp's features highlight the rugged beauty of the tunnels, enhancing the overall aesthetic. To navigate the underground tunnels effectively, players will need to meticulously plan their Camp layout, ensuring functionality and ease of movement within their subterranean haven.

    West Of Rusty Pick

    The next one is just west of Rusty Pick. This one is near a Crane area and has some pre-built structures, so you can get creative again and incorporate them into your build. This is one of my favorite areas because the structures are not too abandoned and are in good condition.

    That's one of the things I always try to look for in pre-built. In this next Camp I found, someone turned it into a nice warehouse-looking style home. It's one of my favorite ones built here and stands out among the others.

    Morgantown Trainyard

    In Fallout 76, the Morgantown Trainyard Camp is an excellent choice for players because of its comprehensive resources and strategic location. Situated west of the Trainyard in the Appalachian Forest, this camp provides an ideal building spot, particularly for lower-level players, thanks to the accessible resources in the area.

    The camp's proximity to Morgantown allows for easy interaction with other survivors and access to the amenities of the Trainyard. The primary objective of establishing a camp at the Morgantown Trainyard is to strike a balance between utilizing available resources and mitigating potential threats from nearby enemies.

    Hope these locations can inspire you to create your own unique Camp in Fallout 76!

  • Fallout 76: How To Obtain And Use Pepper Shaker To Accomplish Your Goals?

    Posted: May 27, 2024

    Hopefully, you’re having a great and wonderful day out there in the Wasteland in Fallout 76. We’re going to be going over a full health Pepper Shaker build. I find this weapon to be so much fun to use out there in Wastelands of Appalachia. We’ll talk about everything around the Pepper Shaker.

    How To Get The Plan For Pepper Shaker?

    Now, the plan for Pepper Shaker can come from two different locations. It can either be earned from Event Grahm's Meat-cook or it can be found in a players vendor or you can use Fallout 76 Bottle Caps to gain it.

    What To Do After Meat Week Ends To Get Pepper Shaker?

    Now maybe you’re watching this passage after meat week. And you weren’t able to have RNG luck to get it as an event reward. And you weren’t able to find it at a player’s vendor for a decent price.

    I want you to know that the weapon itself, as long as it doesn’t have any mods on it, is tradeable. So another player can craft you up some Pepper Shakers and you can roll on them and then earn the mods for yourself.

    How Do I Get Mods For Pepper Shaker? Where Do I Go?

    And now speaking of mods for Pepper Shaker. There are three locations in Appalachia that you can pick these mods up from and they are all gold Bullion Vendors.

    The first location is Crater with Raiders. Now you do have to be allies with Raiders for this plan to show up in Mortimer’s inventory, but remember, you also have to beat Wastelander DLC for Mortimer to show up.

    And the next location is the foundation of these Settlers. And you have to be an ally with the Settlers for the plan, the mods and Pepper Shaker, to show up in their inventory with Samuel in the back of foundation. Now grinding out the reputation of Settlers and Raiders will take you some time.

    But if you need some help with this, we did an ultimate guide for Settler and Raider's reputation with Duchess Flame.

    The Third location is over at Vault 79 with Regs. And once you are done with Wastelander DLC, you will be able to go trade with Regs for gold Bullion.

    The Full Health Build For Pepper Shaker

    And when I make a build, I like to make it something memorable which could be funny or an Ear Worm to a song. And if you know this Ear Worm that this build is named after your knees and back surely hurt, but here is what we’ve got set up right here.

    Let me show you what those are. We are currently using taking one for the team where enemies take 40% more damage when they attack you if you are on a team. We’re using Luck, Agility, Intellect, Perception and Strength. But we’ve got our build.

    Now one great thing is we’re going to be carrying around a bunch of everything. So we always max out our traveling Pharmacy but you see Pepper Shaker. It’s a heavy and a shotgun, so you can level up shotgunner with each of those perk cards.

    And the heavy cards up to number two. That way you’re getting an extra 15% damage. And those are all going to work with each other because again it is a heavy weapon. And it is a shotgun just like this Skeet shooter.

    In Perception, your shotguns have excellent accuracy and spread and of course, we just wanted to put some points into glow sight just in case we’re going up against a glowing enemy. We just want to do a little more 9 points into endurance, just to have Fireproof to take less damage from explosions and Flames attacks.

    But here’s the thing a lot of these we don’t really need. We just have the points for them. There’ll be a Pin to nukes and dragon with a level 50 build on the cards that I suggest.

    But we also have Lifegiver in here and Chem resistant just in case we ever want to take some Med-X. You know anything like that in Charisma? We have Inspirational Strange In Numbers because we are mutated Suppressors all the way maxed out to reduce your target damage output by 30% for two seconds after you attack and we attack a lot with Pepper Shaker.

    Tenderizer, let your target receive 10% more damage for 10 seconds after you attack. And someone is sharing Strange In Numbers, but we can’t guarantee that someone’s going to share that. So we just pick that up for our mutations as long as others are mutated.

    Then we have batteries included because on arm Pepper Shaker. We have the laser magazine so that turns it into an energy type weapon as well. But this means that energy ammo weighs 90% less than we are going to be using power armor for this build.

    So in power armor, heavy guns gain excellent accuracy and ignore 45% armor. So that is why we are in power armor. We have stabilized, and it’s a heavy weapon and it’s a shotgun at the same exact time.

    If you weren’t in power armor, I would suggest maybe any Armor Legendary Effect, but I enjoy quad. Then of course we just have Scrapper just to get a little more when we scrap weapons and armor. Then we have Gunsmith just so our gun breaks slower. But it’s again one of those things that we just put points in there just to have points in there for that.

    Then in agility we have action boy. I like to have this because our action points regenerate 45% faster and with this we’re not going to be in a vat. So we’re not really going to be using a lot of AP except for running, but we did maximize our Adrenaline out so we can gain 10% per kill. That goes up to 60%.

    That is 60% extra damage when you kill 6 enemies for 30 seconds. And every time you kill, the duration refreshes. And we like to carry around a lot of meat, especially because it’s meat week going on right now. So food and drinks way weight are reduced by 90% and because we’re not going to eat a lot.

    Dodgy is my favorite. Now, you can shun 30% of incoming damage at the consume of 30 action points per hit. Actually, we’re not in vats that we’re not going to need it. So this is a great card to put on there in my personal opinion. Especially for a full health or a low health.

    Then we have Class Freak and Starched Genes. Because we are mutated and you need those. Now remember, this is a heavy and a shotgun. So heavy guns gain a 12% stagger chance and a 12% chance on a limb.

    Then we also put in a bloody mess maxed out 15% bonus damage means enemies may explode at a gory red pace. And of course we just maximize Ricochet, just to gain an 18% chance to deflect back some enemies ranged damage.

    Now of course this is not PVP, but to me this is just a great build it’s a lot of fun. Now you’re not going to be one-shotting enemies out there in Wasteland. But it’s absolutely so much fun to use and I’m going to show you why.

    Legendary Roll We Tested And The Mods

    This is a great role for an Attached Pepper Shaker, a quad faster fire rate, faster reload, so the quad means our capacity on our magazine is going to be four times the original amount, so instead of 50 it is up to 200.

    We are using a hex barrel, which gives us more barrels to shoot with and we’re also using laser magazine that way. We have that extra energy damage on top of the normal ballistic damage.

    What The Build Can Do In Wasteland?

    That’s the beauty of Pepper Shaker. You can either use it as a support weapon or as a damage dealing weapon. It can go against Behemoth. It is absolutely wonderful to be able to the legs, the arms, the head or anything like. We are putting out some damage even without having that adrenaline going.

    One thing I like to do is go into a fight with the Scorch Beast with that one gun army on. Because that is going to help you with the wings, are the legs or the arms or anything.

    On the enemies around Wasteland, if they survive long enough. We bring the Scorch Beast down to land that way whether we’re in a fight with a Scorch Beast queen or just a normal Scorch Beast, we can do more damage and take them out quicker on the ground.

    And as we start stacking up that adrenaline in West Tek, you’ll see that the enemies start going out faster and faster against the level 100 super mutants. Pepper Shaker definitely puts on some work. So if you find yourself lucky enough to earn this as an event reward from Grahm’s meat cook.

    You find the plan in a player vendor or if you have a friend craft you some Pepper Shakers. And you roll on them and then go earn the mods yourself. I think you should definitely try this build out.

  • Fallout 76: How To Place And Remove Camp Items Underwater? - 6 Tips

    Posted: May 25, 2024

    Welocme all gamers! Today, I'm here to delve into the topic specifically for those who enjoy building Camps near water and place items underwater in Fallout 76.

    Whether you've encountered the frustration of Camp items becoming lodged in water, seek to float items above the water's surface, or unsure how to place items into water, this guide can meet your needs and provide solutions. Let's dive in!

    Check The Water

    The first thing you need to do is check your water. This should be a no-brainer, but there are 2 types of water: flowing water and still water. Flowing water tends to be water that is flowing, and it will allow you to remove it. As for the still water, which is usually the stagnant water, usually does not suitable for placing items.

    Now, there are exceptions to both of these, so before you even start, you need to take a Fallout 76 Item like the pressure plate and test the water. So, if you place it in and then you can't grab it out, you know that it's the still water. So, you should just move the location of your Camp and start over again.

    Move Items To Dry Land

    You have the ability to move items from water to dry land, particularly those designated for water use only. To accomplish this, simply position your item, whether it's a pressure plate or a stump, and place a large water purifier on top of it. Once placed, pick up the water purifier. Then, the item is effortlessly lifted out from underwater.

    Moreover, you can get creative with this technique, such as levitating your Camp device in the air or even burying it underground, providing you with newfound versatility in your placements.

    Float Items Above The Water

    You can also float items above the water. For instance, you can take a foundation, grab a corner, and move it up until it snaps back, which effectively elevates the item. This allows you to place it above the water, creating the illusion of it floating. This method works for both ground items and wall decoration.

    To do this, grab the foundation corner, let it snap back, and repeat the process a few times to elevate it higher. Once you're satisfied with the height, you can place the item into the water, making it appear to float. It's a straightforward process that results in, for example, a picture seemingly suspended above the water.

    Utilize The Nuka-Cola Sign

    For smaller items, if you prefer not to use a foundation, you can utilize the Nuka-Cola Sign. This method allows you to place smaller items underwater or, more commonly, float them above the water. To do this, attach the Nuka-Cola Sign to your Camp device. Then, adjust its position to float it upward.

    A useful tip is to place the sign in different areas on your Camp device to make it rise faster, avoiding the need for excessive clicking. Once elevated, you can attach a wall item to the sign, making it float above the water. This trick is perfect for those who want to create the illusion of wall items floating above the water.

    Use A Pressure Plate

    For the next trick in Fallout 76, we're going to merge an item down into the water with a pressure plate. One common issue is that you can't add underpinnings to foundations underwater using catwalks. To solve this, we merge a wall down into the submerged stump. Position the wall towards the edge, then use a foundation merge.

    This results in a neatly added underpinning on the side of your foundation, effectively covering up the unattractive parts of foundations when building. This trick is a handy way to enhance the aesthetics of your underwater builds.

    Place Items Into Still Water

    Now onto the main challenge. Despite knowing that the stagnant water is problematic and we've even tested it by moving the Camp device, I'm determined to build. So, let me guide you through the process of placing and removing items from still water - it's going to require some effort, but the result will be worth it.

    First things first, let's head underground. I've constructed a platform using roofs, descending as far down as possible beneath the water's surface. This particular body of water allows us to go beneath it. From this point, I recommend utilizing the ultracite shard.

    By floating this device upwards, I can now position items inside the still water and subsequently remove them. While the ultrasite shard could protrude through the surface, allowing for easy removal, this method is particularly useful for other items that may need to be placed and retrieved from the water.

    This method also proves beneficial in instances where you encounter placement restrictions because of perceived water presence, even when there's no visible water. By employing the same underground technique, you can overcome these obstacles. Simply select any 2 items, float them above or through the water table, and you've circumvented the placement issue.

    Utilizing this technique, you can created a visually appealing bridge by floating multiple tables above the water table.

    That wraps up this water tutorial for Fallout 76. I hope you found it helpful and informative.

  • Fallout 76: How About This Unyielding Fully Healthy Stealth Sniper Build?

    Posted: May 24, 2024

    Welcome all players! I'm excited to show you the unyielding Full Health Stealth Sniper setup in Fallout 76, perfect for those who love staying hidden while dealing massive damage. This build is based on the Bloodied Stealth build and I'm going to make some changes to it. Without wasting time, let's dive in!

    Perk Loadout

    Let's head over to the Loadout changer and make some adjustments. Maintain a heavy focus on Perception, Agility, and Luck, while Strength remains rather lackluster, mainly occupied by Blocker, now upgraded to Level 3. With Blocker at Level 3, I'm mitigating 45% of damage from enemy melee attacks.

    In Perception, I recommend keeping all the Commando, Master Commando, and Expert Commando cards, fully leveled up. I've received feedback that having all 3 may be overkill, but for now, I haven't found any superior alternatives to slot in.

    Concentrated remains in place, as the VATS usage is still heavy. Endurance is straightforward, with Fireproof taking center stage, now maxed out to 3. It can grant us a 45% reduction in damage from explosives and flame attacks.

    Charisma holds little significance in this build. You can get Inspirational, Travel Agent, and Tenderizer there. Intelligence still houses Nerd Rage. Scrapper and First Aid round off the category, just in case.

    Agility sees Action Girl fully upgraded, alongside Covert Operative and Escape Artist - essential for sneaking around unnoticed. Gun Fu remains a staple for the VATS build, and introduced Dodgy - sacrificing 30 action points per hit to avoid 30% of incoming damage.

    Lastly, I've retained 15 points in Luck, although some astute observers pointed out that my Unyielding armor already boosts my Luck significantly. I hadn't considered that. Luck now boasts Better Criticals, Class Freak, Starched Genes, Critical Savvy, Psychopath, and fully upgraded Serendipity, which promises to be a game-changer.

    Armor Setup

    The armor setup for this build is already near perfection. With mostly unyielding armor, I gain all the buffs I need to excel in combat. Now, the focus shifts to fine-tuning the Fallout 76 Items. While I haven't fully committed to either a bloodied or non-bloodied approach, I'll hold onto the bloodied gun and craft a fresh fixer to explore both options.

    Crafting a Level 50 Fixer, I opt for an automatic receiver and a stabilized Long barrel to enhance accuracy and control. The magazine remains unchanged, but a playful touch with a Poker paint job adds personality. Now, onto the thrilling part – rolling legendary effects.

    After a couple of attempts, I stumble upon a combination that catches my eye. With a whopping plus 300% ammo capacity and a significant damage boost while aiming, it's an exciting pick. Adding to the allure, I gain substantial damage resistance and enhanced sneaking capabilities, making it an all-around powerhouse. With 40% armor penetration thrown into the mix.

    Build Testing

    Armed with this newly minted fixer, I'm eager to put it to the test in the field. The prospect of maximizing its potential in combat fills me with anticipation. Let's put the build to the test in action. We'll head to Morgantown Airport, and run the exact same route with this full health loadout.

    I recommend using Berry Mentats so that you can spot enemies easily, which is especially crucial now that to keep the distance. With enemies glowing in pink, thanks to the Berry Mentats, use V.A.T.S. to target heads only and press X before squeezing the trigger.

    Now, let's head to West Tek research center and face some tougher enemies – the super mutants. These mutants are incredibly vigilant, so staying stealthy here is quite challenging. With this build, it's going surprisingly well.

    It's crucial to remember that each build is unique, and there's no one-size-fits-all solution. I encourage fellow adventurers to experiment, tweak, and discover their optimal setups through trial and error.

  • Fallout 76: Challenge Score And Atomic Shop Big Update!

    Posted: May 24, 2024

    Hopefully, you’re having a wonderful day out there in the Wasteland, friends. I’ll tell you about some updates in Atomic store. But in fact, it is not as we imagined.

    Honestly, you can also invest in Fallout 76 Bottle Caps, which will allow you to get a lot of what you want in the game.

    Let’s get started.

    Did You Notice This Update To The Challenge Score?

    As you know, we covered about Caps of Plenty event going on this weekend. But friends, if you look at your challenges and then go to Daily, doesn’t that kind of look like there’s a bit of a double score event or something like that going on? Because right now, I knew nothing about this.

    But things have changed because now everything has increased. So it’s not just a Fallout 76 first thing or anything like that. So make sure you are getting into do your daily score challenges because it seems that everyone has a boost. At least for a Thursday, but maybe this entire weekend while Caps of Plenty event is going on.

    We are going to be getting more score for the dailies. It does not affect the weekly but look I am absolutely excited to have some more score. Especially for those Vault dwellers that have not finished up the new scoreboards yet. And for those of us who have reached the 100 rank but want to continue on gaining some more tickets.

    Atomic Shop Update

    But let’s draw some attention to Atomic Shop update for today. It’s Free States Defense Bundle. It is 20% off, normally 1,500 but you pick it up for 1,200 Atoms. You get Free States Perimeter Wall Suite, the free states paint for the double-barrel shotgun, free states paint for the 10 mm, which actually looks really cool. It actually looks good. I love every item after the update.

    Railroad water tower, free states Gauss minigun paint, free states resistance paint, free states combat knife skin, free states Screaming Eagle skin for the handmade. That is one of the biggest ones that everyone really wants free States Guard Post as well.

    But this one is right here, and it’s back for 1200 Atoms. This really surprised me. There are a lot of Paints in there and there are a lot of there for me. Although I do have all of this, I picked it up a long time ago. There is enough for me.

    Now this Ant Farm that is showing right here. This is huge, and I bought it when it came out. Let’s see what’s in Pioneer Summer C.A.M.P. Bundle for 1,050 Atoms. You got Birdcage Lamp, a large bird nest display case, giant Ant Farm, budding apothecary, Dinner Bell and Pioneer Mr. Fuzzy plushie. I love plushies.

    I’m going to be real with you. This thing is absolutely freaking huge. It is huge and that right there is Herbivores dream. It’s really great. I can’t believe there’s anything.

    I don’t think it actually produces anything, but that is not the only one. We have a Season 2 Weapon Bundle for 800 Atoms. And it’s another one that everybody wants is that camo skin right there, but you get the Brickhouse Armor Ace paint for the pump-action shotgun, Tropic Lightning Camo skin for the handmade. Rust Bucket Hammer for the super sledge, but personally, for me.

    Now, you may not like the free steak. But you know Paint Scheme, but for 400 extra items, you get a lot more paints inside of this. And you also get a handmade skin but again like while there’s a lot people love this Tropic handmade. So absolutely it’s great. That it’s back, so if you’ve been looking for it, make sure to pick it up and as we went through all of this on Tuesday.

    Let’s make sure and just see what we got today. Vault-Tec is the free for the week. Today, he’s got a repair kit. Today is the 50% off the soft serve plasma caster paint. And of course, these are only good for 24 hours as far as the soft serve plasma caster paint and the free repair kit. It is time limited, so we must be quick. I know you’re starting to get excited about the event as much as I do.

    What seems to be a double score event going on in the Wasteland? You can go there and get what you want. You all have a great day out.

    The above are all the store updates I have compiled for you. I hope you will pay attention to the event time and make suitable arrangements. Of course, if you don’t want to be bothered by tasks, you can also play freely in the game. Just enjoy the game.

  • Fallout 76: Is This Meat Week Community Event Worth Attending In 2024?

    Posted: May 22, 2024

    In Fallout 76, the Meat Week community event is back in a double helping. It starts on Tuesday, the 21st of May at 12:00 p.m. EST, 5:00 p.m. GMT, and running for 2 weeks until Tuesday, the 4th of June, 12:00 p.m. EST, 5:00 p.m. GMT.

    This event differs slightly from others, as there are 2 different events that run simultaneously, called the Graham's Meat-Cook and Primal Cuts. Join me as I walk you through the event guide, highlighting key aspects, providing valuable tips to maximize your experience and showing you some exciting new rewards.

    Graham's Meat-Cook

    Throughout the double helping of Meat Week, the main event is titled 'Graham's Meat-Cook' and takes place in the forest region of the map, south of Vault 76 and northwest of the Moonshiner's Shack. Every hour on the hour, completing this event earns you a range of outfits and a ton of different plans, with a whopping 18 new ones added for 2024 that I'll cover shortly.

    The main event, Graham's Meat-Cook, is simple to complete. It'll start every hour on the hour and reward some of the most sought-after plans, including the Pepper Shaker and Tenderizer weapons. Don't forget that Graham is also a vendor where you can sell unwanted items, but he also holds a load of unique plans.

    Please note there is an additional plan for Chally's feed that is only available during Meat Week from Graham and can be useful for this event. So, make the most of his fixed location to purchase as many of these unique plans as you can afford at the start of the event.

    Graham will ask for help with the festivities, where players will need to help with activities like picking greens, cleaning up Chally the moo-moo, and various other tasks. The meter at the top of the screen will gradually fill with each task completed. The rewards at the end will be based on how full the meter is when the event ends.

    Primal Cuts

    The second event is called 'Primal Cuts', and although not essential to complete, it is very beneficial as you'll earn prime meat on completion that you can exchange for Legendary Scrip. The Primal Cuts events will start every 15 minutes throughout the Meat Week seasonal event and can appear in any three of the 6 regions of Appalachia simultaneously. So, you'll have plenty of opportunities to earn the additional scrip reward.

    The event is equally simple - just head to an event location, bang on the drum at the center of the event to begin, and then fight 4 waves of 'Prime' creatures. The creatures vary based on the region, where wave 1 and 2 contains smaller creatures like Wolves and Mongrels, wave 3 has larger creatures assisted by smaller creatures, and the final wave contains a boss supported by both large and small creatures. The boss has a chance to be a legendary creature, and once it's killed, the event will end.

    The Primal Cuts events have one other unique aspect: every Prime variant will drop double their standard loot pool. For example, if a Legendary Prime enemy is killed, it will drop 2 Legendary Fallout 76 items.

    Therefore, if you're wanting to farm this, it's best to head to the event location based between the Cranberry Glade and the Abandoned Bog Town, as these enemies will have larger loot inventories than most other creatures as standard. The standard reward from this event will be between 3 and 5 Prime meat, 20 caps, and 150 XP.

    New Event Rewards

    The new rewards introduced for 2024 include plans for various parts of a fossilized megalolinx dinosaur, such as the skull, torso, left leg, right leg, left arm, and right arm. Each of these plans is separate, accompanied by a custom display rack blueprint to showcase them at your camp. While the concept may seem unusual, I'm curious to see the final display's appearance and size.

    Additionally, there are plans for a 'Weenie wagon', a contraption designed to dispense canned dog food when constructed at your camp. Other notable plans include a pair of billboards advertising Brahmin flower, a visually appealing Wasteland Hunter backpack blueprint, and 6 new plushie plans. These plushies encompass a ground meat plushie and its rotted variant, a steak plushie and its rotted variant, and a rib plushie and its rotted variant.

  • Fallout 76: These 10 Top Strength Perk Cards You Definitely Deserve!

    Posted: May 22, 2024

    While Fallout 76’s skill and perk system differs from many of its series, SPECIAL stats are still there. Each of these initials represents a different stat, with S for Strength as an example.

    As we all know, Strength stat in Fallout 76 affects the number of Fallout 76 items you can carry and the damage of your melee attacks. There are 32 Strength Perk Cards in the game. While some cards are only suitable for specific builds, most are universally applicable. Here, we’ll talk about the 10 best Strength Perk Cards. Let’s get started!

    10. Master/Expert/Damage Buffs

    These damage-enhancing perk cards include Shotguns, Melee Weapons, and Heavy Weapons, and if your build revolves around using any of these, each of these cards will be crucial.

    While you may not always need to fully max out this bonus, which takes up nine perk points from your Strength, you will almost certainly use a fair share of them.

    These perk cards may not be fancy or particularly exciting, but they will make your weapons incredibly effective.

    9. Blocker

    Blocker is one of the rare perk cards in Fallout 76 that has universal appeal. Most combat situations in Fallout 76 will involve someone or something trying to beat you to death with some kind of melee attack. Blocker reduces melee damage by 45%, halving the effectiveness of all enemies who attempt to melee you.

    This is one of the best perk cards in the game and will greatly improve your survivability, especially when fighting large groups of ghouls or other melee-focused monsters.

    8. Incisor

    The inverse of what Blocker does, Incisor at its highest level, ensures that your melee and unarmed attacks ignore 75% of your target’s armor.

    While this won’t necessarily increase the damage you deal by 75%, it will still greatly enhance your melee attacks, especially against some of the toughest enemies who are usually heavily armored.

    7. Martial Artist

    The highest rank of Martial Artist will reduce the weight of melee weapons by 60% and help you swing them 30% faster. This is actually a damage buff if you’re looking at your damage from damage per second perspective, as it essentially increases your rate of fire.

    This is another perk card that will be included in quite a few different melee focused builds, primarily for the added damage effect. That being said, there are some real conveniences in terms of reducing the weight of your weapons, especially if you happen to carry a few different weapons with you.

    6. Pack Rat

    Everyone has been in that situation where they wanted to pick something up, but they picked up too much junk along the way, and now they have to make a decision.

    Pack Rat will ensure that the decision doesn’t have to take too long anymore. This is an essential perk if you have a problem picking up something that you’re probably definitely going to need, eventually.

    5. Lock And Load

    Lock and Load is a very handy perk card for those who use Heavy Weapons, increasing the reload speed of Heavy Weapons by 30%. Note that Lock And Load is not one of those absolutely necessary perk cards, but sometimes having it can make a vast difference to your quality of life.

    While it may not be necessary for some weapons, other weapons take a long time to reload and this will make them more pleasant to use.

    4. Traveling Pharmacy

    This is another non-essential but very handy perk that reduces the carry weight of all Chems by 90%. There is a backpack mod that has the exact same effect, and if you are looking for extra Strength perk points, you can save on this perk by equipping that mod.

    However, if you have other things you want to put in your backpack, this can make a surprising difference, especially if you use a lot of different Chems.

    3. Ordnance Express

    For anyone who likes to turn one thing into a lot of small things, Ordnance Express will be a big help. This perk card will reduce the carry weight of Explosives by 90% at max level, which will give you a ton of extra inventory space for other items.

    Or, if you prefer, it will give you a ton of inventory space for more Explosives.

    2. Bear Arms

    As one of the higher quality perk cards in the game, Bear Arms is a godsend for those using Heavy Weapons. Bear Arms make them significantly less heavy, reducing their weight by 90%.

    If you use multiple Heavy Weapons, this will make an exponential difference and give you more inventory space for other items.

    1. Iron Fist

    If you use an Unarmed Melee build, Iron Fist can play a key role, increasing the damage of punching attacks. For most players, this perk card isn’t worth a second look given the extremely specific attack type it enhances.

    However, for those with a very interesting Unarmed Melee build, Iron Fist can really change your gameplay.

    The above are the 10 top Strength Perk Cards that you absolutely cannot miss in Fallout 76. Owning them will greatly improve your quality of life and get a better gaming experience!

  • Fallout 76: Let’s Dig Into The Unknown Of Mothman Equinox

    Posted: May 22, 2024

    We’re taking a look at Mothman Equinox event in Fallout 76. Now I didn’t think I needed to do a walkthrough because the event itself just tells you what to do. But now I think about the fun here and the mystery of it. It’s hidden in the mist of it all.

    But today I’m here to be an observer and I hope to Enlighten you on Mothman Equinox. Let’s discover the secrets of Mothman Equinox together.

    A substantial investment in Fallout 76 Bottle Caps can make this event even more enjoyable.

    1. Mothman Equinox Event

    This event has a lot more to it than meets the eye, in my opinion. It has lore. It has a Secret Easter Egg. And ultimately it gives us a pretty good difference between Mothman Cultist that attack us in the game and then these Mothman Cultists. Apparently there’s a bit of Tom Foolery going on with Mothman, but let’s get into it.

    2. Mothman Lore Books

    Moving into our first point of interest, we have to talk about Mothman Tomes. Now I’d be lying if I said I noticed these on my first time doing Mothman Equinox, but as you start getting used to the event, doing it over and over again. You start to notice your surroundings more. There are six Mothmen lore Tomes, each one is written from a different perspective of a prophet in Mothman Cult.

    This specific Mothman Cult. The catch here is you unlock each Tome with each event completion. And each tome needs a specific amount of event completion. Thankfully, our friends over at Fallout wiki have already done the work. No spoilers here, but they were pretty interesting to read, especially that last one.

    And I can’t recommend it enough if you love Mothman lore in this game. And overall it was really nice to find these, you usually don’t get this kind of addition at a public event.

    It’s nice to know that they’re thinking about the lore and this also gives you something to do when the event is down. So if you haven’t checked these out yet or you didn’t know they existed like me at first. Maybe you should go see how many event completions you need and do some reading. It can’t hurt up.

    3. How To Use The Prefect Mothman Egg?

    Next is what I think you would call a secret. Or in my terms I’d call it an Easter Egg. With a capital E on the egg, now one of the biggest questions any person would probably have if they really dive into this public event is what do I do with the perfect Mothman egg. This is a specific Mothman egg that can be received 5% of the time when you open a High Priest Cultist pack. And one of the biggest questions: what do you do with this thing, what is this?

    It does degrade like normal food and when you take it to a cooking station, you can’t cook it like any other kind of normal Mothman egg. And I’m happy to say it is much more interesting than that. Now again, this is an Easter Egg. So it's just a small little detail but a cute one. You can take that perfect Mothman egg head into Point Pleasant during Mothman event.

    And in many cases, there’s a font of Mothman eggs right behind the statue in town. And only during Mothman Event does it have a prompt, in many cases you can click on it and it’ll say you don’t have the requirements. But if you have a perfect Mothman egg, and then it will take it away.

    I’m not developer. I don’t talk to people in Fallout 76 or the people that made this game it. This is just my assumption, but it just seems like a fun little Easter Egg you put this in here and then during the defense phase of the mission.

    Not only will normal Mothman spawn, but you’ll also get Mothman Hatchlings. It’s a fun little addition to the event and I guess ultimately more scrap.

    Because more Mothman and Hatchlings spawn more than usual. So you can get all that kind of scrap. Digging a little deeper, I did find someone who claims that apparently a clone of NPC Aries will spawn in the northern part of town. I unfortunately did not have enough perfect Mothman eggs to test this theory out.

    Sometimes we just got to have a little of fun with the game, but after looking at the Fallout wiki, my theory is this is just an Easter Egg. That they let this font suitable for a mechanic that was delete from the original event.

    Originally in the event, apparently we were supposed to light candles and also pick up Mothman eggs and put them in this font. Now I’m sure they scripted the font, and they just wanted to do it, anyway. So you know, take advantage of the perfect Mothman egg.

    4. Mothman Equinox NPC

    And now lastly, we move on to the host of our ritual, Clarence. Now this is the creepy spooky guy that basically talks to you in your mind while you’re doing the event. This was an amazing great pick, great effects, great put together. This is just amazing. I love hearing this.

    The first time I experienced this event, I just remember getting some kind of cold and afraid. Nonetheless, you can talk to him as much as possible and he will definitely have a lot to say.

    I’ll leave the meat of it up to you. You can talk to him and test your hypothesis during the conversation. But in the short of it, they come from a completely different Mothman Cult. And apparently there’s been some confusion and false prophets and different types of Mothman.

    “Do Not Mistake Us For The Dim Ones! Followers Of The Redyed Pretender” and if that sounds confusing at all, I would definitely recommend you go read those lore tomes that I was just talking about at the beginning of the passage.

    But great addition, I always like to see lore, and little bits added to the actual events. It gives them more meaning at the end of the day and helps them fit into this big world. That they’re trying to develop.

    “We Have Ventured From Our Place Of Study, The Lantern Far From Here During The Time Of the Equinox, Myself And A group Of Observers Make The Perilous Trip To The Wise One’s Homeland.” And then if we could take a second to talk about Wise Charles the Forwarned. I really don’t know what to make of this guy. Is it just a brain tumor or does he really have some kind of power?

    Because the more I kept hearing about him from Clarence is, I don’t know I was kind of getting sad about it. Because it starts to sound as like delusions of grandeur brought on by a brain tumor.

    “He Has Broken From Meager Form And His Vessel Has Become A Cup Overflowing With Vision.” But we’re talking about Fallout 76. So this could be a real supernatural thing. You can click on him much and he has an unexpected amount a voice dialogue. And I’m hoping eventually we get to more of a storyline about these Mothman Cultists.

    I’m fascinated by this event and I hope you are too.

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